Articles and Books: There are several good books on computer graphics, including the following:
Akenine-Moller,
        T.
        and
        E. Haines
    (2002)
  Real-Time Rendering, A.K. Peters.
         
            
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      eFollett
    
    )
    
         
Angel,
        E.
    (2005)
  
	Interactive Computer Graphics: A Top-Down Approach with OpenGL
	, Addison Wesley.
         
            
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    )
    
         
Farin,
        G.
        and
        D. Hansford
    (2004)
  Practical Linear Algebra: A Geometry Toolbox, AK Peters.
         
            
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    )
    
         
Hearn,
        D.
        and
        M.P. Baker
    (2003)
  Computer Graphics with OpenGL, Prentice Hall.
         
            
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    )
    
         
Luna,
        F.D.
    (2003)
  Introduction to 3D Game Programming with DirectX 9.0, Wordware Publishing.
         
            
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    )
    
         
Schneider,
        P.
        and
        D.H. Eberly
    (2002)
  Geometric Tools for Computer Graphics, Morgan Kaufmann.
         
            
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    )
    
         
Shreiner,
        D.
    (2004)
  OpenGL Reference Manual, Addison-Wesley.
         
            
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    )
    
         
WWW Pages: There are many good WWW pages devoted to computer graphics, including the following:
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