Articles and Books: There are several good books on computer graphics, including the following:
Akenine-Moller,
T.
and
E. Haines
(2002)
Real-Time Rendering, A.K. Peters.
(Order from
amazon
, order from
Barnes and Noble
, compare at
bigwords
, compare at
CampusBooks4Less
, order from
Chegg
, or search
eFollett
)
Angel,
E.
(2005)
Interactive Computer Graphics: A Top-Down Approach with OpenGL
, Addison Wesley.
(Order from
amazon
, order from
Barnes and Noble
, compare at
bigwords
, compare at
CampusBooks4Less
, order from
Chegg
, or search
eFollett
)
Farin,
G.
and
D. Hansford
(2004)
Practical Linear Algebra: A Geometry Toolbox, AK Peters.
(Order from
amazon
, order from
Barnes and Noble
, compare at
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, compare at
CampusBooks4Less
, order from
Chegg
, or search
eFollett
)
Hearn,
D.
and
M.P. Baker
(2003)
Computer Graphics with OpenGL, Prentice Hall.
(Order from
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, order from
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, compare at
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, compare at
CampusBooks4Less
, order from
Chegg
, or search
eFollett
)
Luna,
F.D.
(2003)
Introduction to 3D Game Programming with DirectX 9.0, Wordware Publishing.
(Order from
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, order from
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, compare at
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, compare at
CampusBooks4Less
, order from
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, or search
eFollett
)
Schneider,
P.
and
D.H. Eberly
(2002)
Geometric Tools for Computer Graphics, Morgan Kaufmann.
(Order from
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, order from
Barnes and Noble
, compare at
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, compare at
CampusBooks4Less
, order from
Chegg
, or search
eFollett
)
Shreiner,
D.
(2004)
OpenGL Reference Manual, Addison-Wesley.
(Order from
amazon
, order from
Barnes and Noble
, compare at
bigwords
, compare at
CampusBooks4Less
, order from
Chegg
, or search
eFollett
)
WWW Pages: There are many good WWW pages devoted to computer graphics, including the following:
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