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References: Graphics


Articles and Books: There are several good books on computer graphics, including the following:

Akenine-Moller, T. and E. Haines (2002) Real-Time Rendering, A.K. Peters.
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Angel, E. (2005) Interactive Computer Graphics: A Top-Down Approach with OpenGL , Addison Wesley.
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Farin, G. and D. Hansford (2004) Practical Linear Algebra: A Geometry Toolbox, AK Peters.
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Hearn, D. and M.P. Baker (2003) Computer Graphics with OpenGL, Prentice Hall.
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Luna, F.D. (2003) Introduction to 3D Game Programming with DirectX 9.0, Wordware Publishing.
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Schneider, P. and D.H. Eberly (2002) Geometric Tools for Computer Graphics, Morgan Kaufmann.
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Shreiner, D. (2004) OpenGL Reference Manual, Addison-Wesley.
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WWW Pages: There are many good WWW pages devoted to computer graphics, including the following:

3D Object Intersection Click here for related information from another site.

Graphics Gems Click here for related information from another site.

Journal of Graphics Techniques Click here for related information from another site.

OpenGL API Click here for related information from another site.

OpenGL Programming Guide (v1.1) Click here for related information from another site. (a.k.a., "The Red Book")

OpenGL Shader Reference Click here for related information from another site.

OpenGL Tutorials Click here for related information from another site.

Graphics Reference Cards Click here for related information from another site.

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